Platforms · Multi-vendor ecommerce development

One store, many sellers, and every one of them paid correctly.

Multi-vendor ecommerce is one online store where many independent sellers list and sell their products, and you take commission. We build the storefront, a panel for each seller and the console that splits payments and handles returns. It is for founders running a marketplace of products, not of people's time.

The problem

A multi-vendor store looks like one shop to the customer and like many shops to everyone else. One basket can hold items from three sellers, each with their own stock, shipping and returns. The money from one checkout has to be split, commission taken, and each seller paid only once the order is safe to pay out. Most of the cost is in that split, in returns that involve one seller but not the others, and in keeping listings honest.

Is this you?

  • Independent sellers list their own products in your store.
  • One customer basket can hold items from more than one seller.
  • Each seller manages their own stock, prices and orders.
  • You earn commission and pay sellers out, rather than buying stock.
  • You need to approve sellers and remove listings that break your rules.

None of these? Booking people's time rather than selling products? See marketplace app development.

What's included

Storefront Search, categories, one basket across sellers, checkout, history
Seller panel Listings, stock, prices, orders, returns, earnings
Admin console Seller approval, listing moderation, orders, money, disputes
Split payments One checkout split by seller, commission, payout schedule
Shipping per seller Each seller's shipping rules, tracking, part-shipped orders
Returns and refunds Returns against one seller's items, partial refunds, records
Trust layer Seller verification, product reviews, reporting, moderation
Platforms iOS, Android and web

What makes this one hard

One checkout, several sellers, and money that has to split correctly.

A customer pays once. Behind that payment are several sellers, each owed a different amount after commission, shipping and any refund. If one item comes back, only that seller's payout should change. That is an accounting problem before it is a screen, so the order and payout records are the first thing we design.

Proof

FindWorker

Live · operated by us

Not an ecommerce store. It runs the parts a multi-vendor store shares: separate apps for customers and workers, prices set by the provider, milestone payments held until the work is done, payouts and an admin console.

Read the FindWorker case study

Help24

Live · Côte d'Ivoire

Not an ecommerce store. Many pharmacies, riders and patients on one platform with a wallet — the same multi-party orders and payments a multi-vendor store is built on.

Help24 — product screen

Read the Help24 case study

Five questions before we quote.

Most projects fail before any code is written — because a price was given before anyone knew what it would cost to build.

If we can't answer these, we quote a phase, not a platform.

  1. 01 Marketplace or single vendor?
  2. 02 Your own riders and staff, or third party?
  3. 03 Which payment rails, and who holds the money?
  4. 04 What is the budget range?
  5. 05 What already exists, and in what state?

Price and phases

Built in phases. You pay per phase.

If phase one doesn't convince you, you stop — and you keep everything we built.

Phase 01

Scope and price

The five questions answered, the build written down, and a named list of what we are not building.

Fixed fee · about a week

Phase 02

The first working version

The core of the platform, running, with real data. This is where you decide whether to continue.

10–14 weeks typical

Phase 03

Everything after

The remaining scope in phases of the same shape, then maintenance. Each one priced before it begins.

Priced per phase

How pricing works

This build

Do we need a multi-vendor store, or is a single-vendor store enough?

If you sell your own stock, a single-vendor store is enough and simpler to build. You need multi-vendor when other businesses list and sell through you and you earn commission rather than margin. The difference is seller panels, split payments, seller payouts and returns that belong to one seller. It is the first of our five questions before we quote, because it changes most of the build.

How long does a multi-vendor store take to build?

A first working version is typically 10–14 weeks after scope, and scope is about a week. That version runs one real order end to end: a seller lists a product, a customer buys it, the seller ships it, and the payout shows in the console. Promotions, seller reports and extra payment methods are later phases, each priced before it begins.

Read the full guide

How do sellers get paid?

From each order, after commission, on a schedule you set. The checkout takes one payment, the platform records what each seller is owed, and payouts run once an order can no longer be returned. Where the payment rail supports automatic payouts, they run on their own; where it does not, the console runs manual payout batches with a full record. We choose the gateway by country and by whether payouts are needed.

Read the full guide

How does commission work?

Commission can be a percentage, a fixed fee per order, or a different rate per category, and you change it in the admin console, not in code. It is taken before the seller's payout and shown to the seller on every order, so there is nothing to argue about later. Monthly seller fees can sit alongside commission if your model needs them.

What happens when a customer returns one item from a mixed basket?

Only that seller's part of the order changes. The return is raised against the item, the seller sees it in their panel, and the refund comes out of that seller's payout rather than the whole order. Your return policy is written in the first phase and built as a flow, because returns handled by email are where money goes missing.

How do we stop bad sellers and fake listings?

Sellers are approved before they can list, and listings can be held for review, reported by customers and removed from the console. Verification can check a seller's documents and bank details before their first payout. Reviews need moderation too, because ratings without moderation become a liability. How strict to be is a business decision we ask about in scope, since stricter checks mean fewer sellers at launch.

Can sellers ship their own orders?

Yes, and in most multi-vendor stores they do. Each seller sets their shipping rules and marks orders shipped with tracking, and the customer sees each seller's part of the order separately. If you want your own riders or a central warehouse instead, that is a different build, closer to a delivery platform, and we scope it that way from the start.

More answers

Standing questions

Who owns the code?

You do, on full payment. Exclusive and perpetual.

What if you disappear?

Your repository, your accounts, your signing keys. Documented so another team can pick it up.

Can we move to another team later?

Yes. We write the handover documents that make that possible, whether you use them or not.

Do you take equity instead of cash?

No.

Who holds the app store accounts?

You, unless you ask otherwise. Decided at kickoff, not at launch.

What happens to our data?

It is yours. Exportable at any point, in a format another system can read.

Plan your build in two minutes.

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